The seven levels of the auric field. When I was beginning to observe the human energy field and the human energy-consciousness system, being a physicist by training, I also observed how I was observing them with High Sense Perception and how High Sense Perception functions through the human energy field. With High Sense Perception, we have more senses than the normal five senses we are used to. Each chakra of the human energy field has a particular High Sense Perception sense.
While reading it, though, I could not help remembering Raskin's comment about cognetics, and people attempting to model the brain with digital computer structures: With that in mind, the approach here, while interesting, seems extremely limited and narrow in scope.
I see lots of numbers, definitions, formulas, caveats and other jargon that might be abandoned as soon as we can use more impressive technology as a metaphor for our thinking process, and the only thing I really took away from this reading was a sense of the empirical evidence and examples supporting the given model.
How fast we can process data can help us determine how fast to display information to the user if it changes automatically, like an electronic construction sign or an advertisement screen.
Knowing that information is never really "forgotten", we should concentrate on giving information using words that is easy for the users can recall later. This means using words that the user can easily understand and can recall while doing everyday activities.
It is important in, for example, designing an interface for an advertisement. I think the concepts in this article are really interesting, just that it got a bit too technical. The part of memory that fascinates me most is the long term memory which is a more permanent and reliable source of information.
This long term memory greatly influences our perceptual system. Our prior knowledge and expectations affect how we percieve and interpret sensory information. This is the place that gives birth to biases and phobias. Besides chunking, the long term memory can be enforced by repitition of tasks and by recognizing patterns and relations.
How fast and how easily a chunk can be retrieved from long term memory depends on how it was encoded and stored there. Some of the many techniques that I have adopted to store information in my darling long term memory are flashcards, pneumonics, pictures, rewriting, and relating things to one another.
If people and computers are interacting, they need to communicate on a similar frequency and similar bandwidth. This reading is actually a pretty good resource for determining what are correct frequencies and rates to use with people.
It suggests certain types of fundamental limitations in different tasks such as in perception and also motor actions. This really sets some ground rules for what kind of interactions the user is capable of. For example, it is unrealistic to set a computer's sensitivity to want a double click duration to be less than than 50ms, because there is no way to press, realease and repress the button in less than ms, according to their button press data.
They also cover some of the perceptual problems the brain faces where it can misinterpret a visual stimulus if the display is shown too quickly. Although Fitt's Law is probably something that many of us would immediately associate with clicking on targets while gaming, it clearly has implications for other user interfaces as well.
For example, my friend's website likebetter would be much harder to use if you had to click on a small button for either photo instead of the photo itself.
Nevertheless, it's also true that it gets easier with practice. For websites that you visit over and over again, you don't even need to read the navigation menu before clicking on the buttons or links, so perhaps it's even possible to hone your motor skills by repeated use of a certain clicking pattern.
At any rate, here is a great way to test out Fitt's Law, courtesy of Ken Goldberg: However, as the designer, we shouldn't ignore human limitations. I think the Morse code anecdote is a good example. People's ability to transmit and receive Morse code wasn't limited by technological speed, but instead by human ability to interpret the data.The analysis of the human information processing system requires a designer to critically analyse a range of causes and effects to identify where a potential breakdown could occur and the effect it may have.
(assess) the impact of perception on psychological factors data, in relation to accuracy and reliability of psychological factor . Information processing models consist of a series of stages, or boxes, which represent stages of processing.
Arrows indicate the flow of information from one stage to the next. * Input processes are concerned with the analysis of the urbanagricultureinitiative.com: Saul Mcleod. Psychology. Psychology is a form of science, involving the scientific study of behavior and mental processes. The clinical profession of human psychology recognizes mental processes, their effects upon human behavior, and even helps treat behavioral or emotional disorders.
Unfortunately at this time, most human beings are not consciously aware of the information coming to them through the chakras, yet most human beings do unconsciously react to it in some way.
Chakras Are The Sensing Organs For Specific Types Of High Sense Perception. The chakras are sensing organs. Vision About one quarter of the human brain is involved in visual processing - more than any other sense.
Arguably the most closely studied of the five main senses, the Society for Neuroscience. information processing guided by higher-level mental process, which occurs as we construct perceptions that draw on our expectations and experiences perception Perception and sensation function as _____ _________ process.